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3D Production

I specialize in a diverse range of 3D works, including character modeling, environment modeling, matte painting, and 3D animation, using a variety of industry-leading tools. My workflow integrates powerful software such as MAYA, ZBrush, Adobe Substance Painter, and Photoshop to bring highly detailed characters and immersive environments to life. Additionally, I utilize Unreal Engine for dynamic 3D animations, ensuring that my creations maintain a high level of realism and visual impact. This combination of skills and tools allows me to deliver captivating, cinematic-quality results across a wide range of projects.

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